5 Top Hyper-Casual Game Mechanics for 2021. What are the best hyper-casual game mechanics you should use?

Hyper-casual games are more than just a fad. It has proven to be a successful and profitable strategy for many mobile game developers. It has also become among the most widely downloaded gaming niches in the past years, resulting in the broadest audience reach. In the UK and the US, as much as 41% and 49% of mobile gamers download hyper-casual games, respectively. As a result, many developers choose to monetize their games through in-app advertisements. Before any developer can do that, though, they have to make sure that they have the right type of hyper-casual game mechanics to stand out among the sea of similar games.


Best Hyper-Casual Game Mechanics

One of the first things to keep in mind when developing your hyper-casual game is to make sure it has these three elements—it should be simple, short, and satisfying. Making the gameplay too complicated can lead to player frustration and game abandonment. Here are some of the best hyper-casual game mechanics:


1. Timing

Hyper-casual games using timing mechanics are all about testing the player’s precision. The mechanism relies on the exact timing to achieve the goal. Games using timing mechanics would only award the maximum score to players who can achieve perfect timing. Players will need to wait for the ideal “timing” to execute a move. Missing that window of opportunity may mean waiting again for the right moment. 

While the gameplay can appear too simplistic, it’s hard to develop because balance is critical. If a game is too difficult (i.e., with confusing visual cues or distractions), players will not download and play it. However, giving them something too easy will cause them to get bored quickly.


2. Puzzle

Hyper-casual puzzle games use the same idea behind the traditional puzzle games. The goal is to make the players think logically. Once players solve the puzzle, that’s the only time they can clear the level and move up to the next round. Compared with a typical puzzle genre, hyper-casual puzzle games are more about simplicity. Game types using puzzle mechanics can range from moving blocks, solving a mystery, or adding numbers. In most cases, the puzzle’s complexity grows depending on the player’s activities. 
Additionally, hyper-casual puzzle games do not necessarily have an end goal. Unlike chess, these hyper-casual puzzle games can be played for as long as the player wants. 


3. Stacking

Stacking hyper-casual game mechanics are distinct for having a game feature where objects drop from the sky. Players can be successful if they can correctly stack the moving items as they land on top of each other. There may be cases when players can adjust the objects to stack vertically or horizontally. It also employs using timing to make sure that things fall perfectly on the stack. 


4. Swerving

Hyper-casual games using the swerving mechanics involve controlling the object movement by swiping or swiping the fingers across the screen. The most common gameplays would include driving, running, and jumping, which requires them to gain a mastery of swerving to prevent crashing or hitting any other objects. 
Swerving mechanics are quite popular because it gives players the satisfaction of mastering the game and achieving a winning streak. 


5. Merging

One of the most uncomplicated hyper-casual game mechanics is merging. Players simply combine similar things to get a much better or rewarding object. It gives the players the satisfaction of progression. Some games may choose to level up the complexity of the game by incorporating it within a metagame. However, this must be done with proper balance as it can lose the casual audience’s interest. 
To keep the players hooked, developers must make sure that the merging remains simple yet exciting. Animating the objects and giving an element of surprise for each new find allows players to keep looking forward to the next stages. 


These hyper-casual game mechanics are the building blocks of any game design. Experimenting with different gameplays can make the game engaging. While these game mechanics can stand on their own, they can also be used in combination to give the game a fresh twist. 

Curious how AlgoriX can help bring more users to your mobile game? AlgoriX recently launched AlgoriX Studios to help mobile game developers bring their apps to the global market. Learn more about AlgoriX Studios.


Share:

Facebook
Twitter
LinkedIn
Email

Sign Up
to Our Newsletter

Get the latest company and industry updates.

Related Posts

Subscribe to AlgoriX

Join Our Algorian Family

Pranav Kataria

Senior Director, Programmatic Strategy

As the Senior Director of Programmatic Strategy, Pranav brings over 8 years of experience in the adtech industry working with Publishers, DSPs, Agencies, and Advertisers from global regions to improve their monetization, performance, and strategies. With great understanding of the mobile market, his expertise lies in analytics, account management, strategy, and ad sales. With this refined skill set, he brings customer-centric mindfulness that enables growth and innovation.

Before joining AlgoriX, his keen business perspective and skills have earned him opportunities to work across different organizations and verticals in the advertising ecosystem; be it improving the processes, sales enablement, and managing client relationships.

Ray Xia

VP, AlgoriX Partner Studio

Ray Xia was a mainstay at Tencent Games, having worked at the company for 13 years. There, he took on various roles including backend developer, application development manager, and game producer. During this time, he actively participated in the development and operation of popular titles such as QQ Pet, QQ Pet Fight, and games involving the Naruto franchise. To date, these games have over 10 million daily active users. Through this rich well of experience he has accumulated covering all aspects of game development and operation, he aims to spearhead more creative endeavors via AlgoriX Studios.

Naomi Li

VP, Research and Development

Naomi Li has a decade’s worth of experience in research and development for the adtech industry. At present, she is responsible for the overall direction of AlgoriX’s R&D efforts, which include product planning, technical architecture design, and talent training.

Frederic Liow

Chief Revenue & Operations Officer

A veteran in the digital advertising industry, he began his career during the early days of the dotcom era. To date, his passion for the digital industry is still as strong as ever (and getting even stronger). Spanning twenty years of his digital career, he has worked for leading companies like Nielsen, MRM McCann, Omnicom Media Group, Millward Brown and Smaato. Currently, Frederic is the revenue officer for AlgoriX spearheading global revenue growth, business expansion and strategic partnerships. He has set up and built AlgoriX’s global mobile ad exchange, hiring talents, establishing best practices, and injecting global industry standards into the company. Prior to his current role, he was the Head of Demand for Smaato, overseeing the demand business and operations in APAC. Frederic is currently based in our Singapore HQ.

Xinxiao Guo

Chief Operation Officer

Equipped with a decade’s worth of experience in global product operation as well as a deep understanding of emerging markets, Xinxiao brings her expertise in mobile traffic monetization and programmatic advertising to the table. Before her role at AlgoriX, she was a core member of iQIYI’s research and development unit. After that, she moved to Baidu as Head of Programmatic Advertising.

At present, she is AlgoriX’s co-founder and Chief Operation Officer. Together with the team, she aims to help game developers effectively reach global audiences and implement better monetization strategies.

Ruiz Xie

Chief Executive Officer

With nearly 20 years of business experience, Ruiz Xie founded AlgoriX with the vision of creating a global advertising platform and entertainment ecosystem. Through AlgoriX’s services, he aims to create a more inclusive tech ecosystem by providing customized solutions that meet the needs of businesses at every stage. At the same time, through AlgoriX Studios and its third-party partner studios, the company is currently bringing to life a greater goal of providing a comprehensive entertainment platform for people worldwide, which covers games, IP, comics, movies, and more. At present, he leads nearly a hundred employees with concrete plans to expand the company by establishing more offices worldwide.